I have been reading recently about a trend in education called gamification. Gamification is described as the application of typical elements of game playing ( rules of play, point scoring, competition with others ) to areas of education, specifically to engage students in problem solving. In addition to promoting specific goals in education, games are a form of active learning.
Research by Jane McGonigal ( Ph D UC Berkley ) on the value of games noted that "we like people better if we have played a game with them, we bond and build trust. " She also noted that "games are not so much a tool for escapism, but rather a way to use our best selves". Games are extremely productive and collaborative within the realm of a game.
Click on the picture below to view this informative PDF.
Research by Jane McGonigal ( Ph D UC Berkley ) on the value of games noted that "we like people better if we have played a game with them, we bond and build trust. " She also noted that "games are not so much a tool for escapism, but rather a way to use our best selves". Games are extremely productive and collaborative within the realm of a game.
Click on the picture below to view this informative PDF.